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Portal (Meta)


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Summary
To launch Meta's video conferencing devices (Portal) in retail stores, I helped design and animate product demos, online advertising campaigns as well as presentation and print materials.
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The process required working closely with the Monks account and production teams as well as the engineers within Meta.
Role
Creative Direction, Design, Motion

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Design / Motion
Each of the 4 Portal devices required a distinct interface that would make the best use of the various screen sizes.

I prototyped numerous iterations for each screen size with consideration of touch patterns and content transitions.

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